Actually Curious boasts socially conscious card games that seek to "help players build connections through meaningful questions." On Memorial Day, on the ceremonial anniversary of George Floyd's death, Actually Curious released a new product—the Human Rights edition of its game. This deck, which seeks to promote equality for all, includes voices from thought-leaders across various sectors. The topics of this deck revolve around questions around LGBTQ+ and women's rights, mental health, and beyond. The game aims to spark thoughts and discussions on diversity and inclusion.
This edition of Actually Curious' card game consists of 52 black cards that are well-designed. Thanks to its pocket size, the deck is easily transportable. In addition, it is important to note that the cards are made with eco-friendly materials and socially conscious labor practices.
Human Rights Card Games
Actually Curious Promotes Empathy Through Storytelling
Trend Themes
1. Empathy-focused Card Games - There is an opportunity to create more card games that promote empathy and meaningful connections through storytelling and thought-provoking questions.
2. Socially Conscious Gaming Products - Companies can tap into the growing trend of socially responsible and eco-friendly products by creating games that are made with sustainable materials and socially conscious labor practices.
3. Diversity and Inclusion Games - There is a demand for more games that focus on diversity and inclusion, and companies can create new products that specifically target various underrepresented groups to promote their voices and stories.
Industry Implications
1. Gaming - The gaming industry can integrate more socially responsible practices and diverse perspectives into their products to meet the growing demand for more inclusive and eco-friendly options.
2. Human Rights Advocacy - The human rights advocacy industry can utilize games and other interactive platforms as a means of promoting their messages and values to a wider audience.
3. Educational Products - Educational product companies can create gaming products that teach empathy, social responsibility, and diversity skills while engaging and entertaining players.