Jamie Tatalab Designs Game-Like Numbers for Yorokobu Magazine
Gil Cohen — May 20, 2013 — Art & Design
References: tatalab & thisispaper
In his artist statement regarding the numbers he designed for Yorokobu magazine, designer Jaime Tatalab explains that he has always had a deep dislike towards math and this project helped him start to "feel a truce."
Staying far away from the boredom and monotonous strategy of equations and calculations, Tatalab infuses his numbers with a playful energy, turning each one into a miniature game that is enticingly fun. Bright, primary colors give the designs a child-like appeal that removes any trepidation or reservations we may have when presented with a series of digits. Tubes, balls and cubes compose the creative numbers with little arrows that act as assembly instructions as they fill in the lines and curves.
Math would be so much more fun if it was taught with these Yorokobu numbers.
Staying far away from the boredom and monotonous strategy of equations and calculations, Tatalab infuses his numbers with a playful energy, turning each one into a miniature game that is enticingly fun. Bright, primary colors give the designs a child-like appeal that removes any trepidation or reservations we may have when presented with a series of digits. Tubes, balls and cubes compose the creative numbers with little arrows that act as assembly instructions as they fill in the lines and curves.
Math would be so much more fun if it was taught with these Yorokobu numbers.
Trend Themes
1. Playful Number Design - Opportunity to create unique and engaging number designs for various applications.
2. Gamification of Math - Potential for incorporating game-like elements into math education to make it more enjoyable and interactive.
3. Visual Instructional Design - Potential to use visual cues and assembly instructions in design to enhance understanding and engagement.
Industry Implications
1. Education - Disruptive innovation opportunities in creating new educational materials and methods that make math more engaging.
2. Graphic Design - Opportunity for graphic designers to explore playful and visually appealing approaches to number and instructional design.
3. Publishing - Opportunities for publishers to incorporate visually engaging designs, such as the Yorokobu numbers, into their publications for a more playful and interactive experience.
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