The Xbox Avatars are Expanding with Better Disability Representation
Riley von Niessen — July 7, 2016 — Tech
References: videogamer & engadget
Microsoft is making positive changes to the Xbox avatars by launching a series of the digital characters that are in wheelchairs.
Phil Spencer, the head of Xbox, has agreed with consumer demand on this front, telling a Twitter user who suggested it that an update is already set to come out soon. Following this, a pair of possible Xbox avatars were released through the social media site as well -- giving consumers an idea of what they can expect to see.
By better representing members of the disabled community, the new Xbox avatars will seek to make gamers feel more included in the experience. Other gaming companies are taking similar steps, with an example being Electronic Arts expanding its character customization to include non-binary identities for 'The Sims.'
Phil Spencer, the head of Xbox, has agreed with consumer demand on this front, telling a Twitter user who suggested it that an update is already set to come out soon. Following this, a pair of possible Xbox avatars were released through the social media site as well -- giving consumers an idea of what they can expect to see.
By better representing members of the disabled community, the new Xbox avatars will seek to make gamers feel more included in the experience. Other gaming companies are taking similar steps, with an example being Electronic Arts expanding its character customization to include non-binary identities for 'The Sims.'
Trend Themes
1. Wheelchair Avatars in Gaming - Video game companies are expanding their digital character representation to promote greater inclusion and accessibility for those with disabilities, providing opportunities for technology solutions that cater to a variety of needs.
2. Expanding Diversity in Character Customization - Gaming companies are expanding character customization options to include a greater range of identities, including non-binary and disabled representation, promoting a more inclusive gaming experience for all players.
3. Demand for Greater Representation in Media - The demand for greater representation in all forms of media, including video games, highlights the need for more diverse and inclusive content, presenting opportunities for innovation in content creation and marketing.
Industry Implications
1. Video Games - The video game industry is recognizing the need for more inclusive and accessible content, creating opportunities for developers to create new games and enhance existing ones with greater representation.
2. Disability Services - The increased representation of disabilities in gaming and other forms of media highlights the need for greater access to disability services, presenting opportunities for innovation in technology solutions and service delivery.
3. Entertainment Media - The push for greater representation in all forms of media highlights opportunities for innovation in content creation and marketing, with companies poised to capitalize on the demand for more diverse and inclusive entertainment options.
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