'Wikipedia: The Text Adventure' is in an Old-School Game Format
References: kevan.org & thenextweb
Before the days of modern video games, the best that people could muster were text-based games, and 'Wikipedia: The Text Adventure' is a throwback to that now-primitive style of gaming. Rather than an invented choose-your-own-adventure, though, Wikipedia: The Text Adventure makes use of the massive online encyclopedia to structure its stories.
To be sure, the retro game leans heavily on the nostalgic aspects of text-based games from the seventies. Not only is the format of the game similar to those prehistoric titles, but it also relies on the same aesthetic by changing the Wikipedia font into a typewriter layout common on early computers, and it shifts many of the stock Wikipedia images to brightly colored pieces of pixel art.
To be sure, the retro game leans heavily on the nostalgic aspects of text-based games from the seventies. Not only is the format of the game similar to those prehistoric titles, but it also relies on the same aesthetic by changing the Wikipedia font into a typewriter layout common on early computers, and it shifts many of the stock Wikipedia images to brightly colored pieces of pixel art.
Trend Themes
1. Text-based Gaming - The resurgence of text-based gaming provides opportunities for creating innovative and immersive storytelling experiences without the need for advanced graphics.
2. Nostalgic Gaming - Developing retro-style games that tap into people's nostalgia for past gaming experiences can be a successful business venture.
3. Interactive Education - Integrating educational content, such as online encyclopedias, into interactive gaming formats can enhance learning experiences for users of all ages.
Industry Implications
1. Gaming - The gaming industry can explore the potential of text-based games and retro-style gaming to engage audiences in unique and novel ways.
2. Entertainment - Creating interactive entertainment experiences that combine nostalgia and educational elements can attract a wide range of consumers seeking immersive and informative content.
3. Edtech - The EdTech industry can leverage the integration of interactive educational games with online encyclopedias to make learning more engaging and enjoyable.
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