Get into the Winter Olympics Spirit With Wii Curling
Michael Hines — February 21, 2010 — Tech
Wii Curling is the perfect game for young children who dream of one day becoming an Olympic curler. Curling is a popular Canadian sport where teams of three push a thing towards a goal...or something.
Learn how to describe curling better than me by playing Wii Curling. Wii Curling is actually part of a larger sports game called Deca Sports. But who the hell cares what other sports mini-games are in Deca Sports, as long as there's curling! I can hardly contain my excitement. I'm going to start practicing right now.
Learn how to describe curling better than me by playing Wii Curling. Wii Curling is actually part of a larger sports game called Deca Sports. But who the hell cares what other sports mini-games are in Deca Sports, as long as there's curling! I can hardly contain my excitement. I'm going to start practicing right now.
Trend Themes
1. Virtual Olympic Sports - There's room for disruptive innovation in developing more virtual sports games that simulate the experience of the Olympic Games.
2. Gamification of Sports - Major sports organizations can explore partnerships with popular video game developers to create new gaming experiences for sports fans, particularly young children.
3. Athletic Training Through Video Games - Sports and fitness organizations can leverage video games to create engaging athletic training experiences that are accessible to a wider audience, including young children.
Industry Implications
1. Video Games - Developers can target young children and sports fans with new sports games that recreate the excitement of the Olympic Games, potentially disrupting traditional sports games.
2. Sports Entertainment - Sports organizations can work with video game developers to create immersive and engaging sports experiences that appeal to a younger audience beyond traditional broadcasting channels.
3. Fitness and Wellness - Fitness and wellness organizations can create more engaging training experiences by incorporating video games, reaching a wider audience and disrupting traditional training methods.
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