What the Golf? Embraces Absurdity with a Nominally Golf-Based Experience
References: whatthegolf & engadget
Golf can certainly be the pinnacle of sporting drama in its finest moments, but it can also be the nadir of sporting boredom during its sleepier mid-season tourneys; 'What the Golf?' is a new golf-based video game that aims to supercharge the country club pastime.
It's important to describe What the Golf? as a "golf-based game" rather than as a "golfing game" outright. Within a moment of playing the game, that distinction becomes apparent. The game is only nominally related to golfing — though it technically tasks players with getting an object into a hole in as few strokes as possible, that's about where the similarities to the real-world sport end. What the Golf? sometimes uses a golf ball, but just as often will have players toss something insane like a miniature house, a horse, or the player themselves at the pin.
It's important to describe What the Golf? as a "golf-based game" rather than as a "golfing game" outright. Within a moment of playing the game, that distinction becomes apparent. The game is only nominally related to golfing — though it technically tasks players with getting an object into a hole in as few strokes as possible, that's about where the similarities to the real-world sport end. What the Golf? sometimes uses a golf ball, but just as often will have players toss something insane like a miniature house, a horse, or the player themselves at the pin.
Trend Themes
1. Absurd Gaming Experiences - More video games that embrace madness instead of realism in gameplay can be developed
2. Golf-based Gameplay - Video games can continue to use golfing as a theme for gameplay without sticking too closely to the original sport
3. Non-traditional Sports Applications - Developers can apply unconventional game mechanics to sports-related games
Industry Implications
1. Video Game Industry - The video game industry can continue to innovate by creating video games based on non-traditional sports experience
2. Golf Industry - The golf industry can leverage golf-based video games to create new ways to attract and engage younger golfers
3. Sports Industry - The sports industry can embrace non-traditional sports games as a way to disrupt the traditional sports market with new and innovative gaming products
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