The Wearable Headset Dims Your Computer Screen When You Run Out of Steam
Alyson Wyers — November 6, 2014 — Tech
References: productsofdesign.sva.edu & fastcoexist
This wearable headset is one part of Kathryn McElroy's Masters Thesis on using technology to refocus people. The idea is that technology more than ever serves to distract us. McElroy aimed to use her line of wearables to refocus our energy and use technology as a solution to the problem it's causing.
The wearable headset is just one piece of the puzzle addressing the unenergized desk-sitting population. Called Cortex, the headband functions as an EEG reader and knows when your brain is losing focus. When this happens it will dim your computer screen in response. To reactivate your electronics, you need to increase your brain's electric activity.
Cortex is only a concept today, as most affordable EEG readers only have one sensor which isn't sensitive enough to track the kind of activity necessary to make this work.
The wearable headset is just one piece of the puzzle addressing the unenergized desk-sitting population. Called Cortex, the headband functions as an EEG reader and knows when your brain is losing focus. When this happens it will dim your computer screen in response. To reactivate your electronics, you need to increase your brain's electric activity.
Cortex is only a concept today, as most affordable EEG readers only have one sensor which isn't sensitive enough to track the kind of activity necessary to make this work.
Trend Themes
1. Technology-enabled Focus Enhancement - The trend of using technology to enhance focus and combat distractions.
2. Wearable EEG Readers - The trend of incorporating EEG reading technology into wearable devices.
3. Brainwave Feedback Systems - The trend of utilizing brainwave feedback to adjust and optimize user experience.
Industry Implications
1. Wearable Technology - The industry of developing and manufacturing wearable devices for various applications.
2. Health and Wellness - The industry focused on improving health and well-being through technological and lifestyle interventions.
3. Human-computer Interaction - The industry that explores and develops innovative ways for humans and computers to interact effectively.
3.5
Score
Popularity
Activity
Freshness