The 'Watch Me Learn' App Encourages Peer to Peer Feedback in Child Athletes
Rahul Kalvapalle — February 6, 2016 — Tech
References: ucalgary & calgarysun
Watch Me Learn is a brand new app, developed by Professor Larry Katz of the Sport Technology Research Lab over at the University of Calgary in Canada, that enables children to benefit from performance evaluation tools in a sport-based environment.
Currently being tested at the Haysboro school, the app contains information about performance as it pertains to different sports, and this parameters are broken down into specific skills and movements. This app enables self-evaluation, as well as evaluation by friends, peers and teachers.
The self-evaluation aspect of Watch Me Learn is perhaps its most appealing feature, as it encourages peer-to-peer feedback and responsibility among children for their own learning and progress in the field of sports and physical activity.
Currently being tested at the Haysboro school, the app contains information about performance as it pertains to different sports, and this parameters are broken down into specific skills and movements. This app enables self-evaluation, as well as evaluation by friends, peers and teachers.
The self-evaluation aspect of Watch Me Learn is perhaps its most appealing feature, as it encourages peer-to-peer feedback and responsibility among children for their own learning and progress in the field of sports and physical activity.
Trend Themes
1. Peer Performance Evaluation - Disruptive innovation opportunity: Develop technology-driven platforms that enable peer-to-peer performance evaluation in various industries.
2. Self-evaluation Tools - Disruptive innovation opportunity: Create apps and software that empower individuals to evaluate their own performance and progress in different fields.
3. Gamification of Learning - Disruptive innovation opportunity: Explore the integration of game-like elements into educational and training environments to enhance engagement and motivation.
Industry Implications
1. Education Technology - Disruptive innovation opportunity: Develop educational apps and platforms that incorporate peer-to-peer evaluation for enhanced learning outcomes.
2. Sports Technology - Disruptive innovation opportunity: Create sport-specific performance evaluation tools that leverage technology to support athletes' improvement and progress.
3. Personal Development - Disruptive innovation opportunity: Design self-improvement apps and platforms that encourage individuals to self-evaluate and track progress in various domains.
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