Acute Art Creates a Platform for Artists to Express Themselves Through VR
Mary Van Puymbroeck — June 14, 2017 — Art & Design
Acute Art is the worlds first VR art platform that facilitates artist creation in the virtual world.
This project is meant to be the world's first art gallery without walls. The work done for Acute Art is meant to be consumed anywhere in the world. They work with universities and researchers from around the world to find ways to make its artists visions a reality.
To launch the project, Acute Art has tapped Marina Abramovic, Jeff Koons and Olafur Eliasson to create pieces they feel are important. For the platform, Abramovic created 'Rising,' a social commentary on climate change where participants make decisions in the piece that determine if the planet and Abramovic live or die.
This VR art platform plans on launching late 2017 and will call upon young emerging artists for its next series.
This project is meant to be the world's first art gallery without walls. The work done for Acute Art is meant to be consumed anywhere in the world. They work with universities and researchers from around the world to find ways to make its artists visions a reality.
To launch the project, Acute Art has tapped Marina Abramovic, Jeff Koons and Olafur Eliasson to create pieces they feel are important. For the platform, Abramovic created 'Rising,' a social commentary on climate change where participants make decisions in the piece that determine if the planet and Abramovic live or die.
This VR art platform plans on launching late 2017 and will call upon young emerging artists for its next series.
Trend Themes
1. VR Art Creation - The trend of using virtual reality technology for artistic creation is revolutionizing the art industry by providing immersive and interactive experiences for artists and audiences alike.
2. Virtual Art Galleries - The emergence of virtual reality art platforms is disrupting the traditional concept of physical art galleries by allowing artists to showcase their work virtually and removing the limitations of physical space and location.
3. Collaboration with Technology - The growing trend of collaboration between artists and technology companies is opening up new possibilities and pushing the boundaries of artistic expression in the virtual realm.
Industry Implications
1. Art Industry - The art industry has an opportunity to embrace and leverage virtual reality technology to create innovative and transformative art experiences for both established and emerging artists.
2. Technology Industry - The technology industry has the opportunity to partner with artists and virtual reality platforms to develop cutting-edge VR tools and software specifically designed for artistic creation and exhibition.
3. Entertainment Industry - The entertainment industry can explore collaborations with virtual reality art platforms to incorporate immersive art experiences into movies, video games, and other forms of media, enhancing audience engagement and creating new entertainment possibilities.
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