Formula 1 Drivers Will Compete in Virtual Grand Prix Races
Daniel Johnson — March 23, 2020 — Autos
References: corp.formula1 & engadget
Formula 1 drivers will be competing in a virtual Grand Prix because the outbreak of COVID-19 is currently prohibiting races. The virtual Grand Prix series began on March 21st, where F1 drivers would race using the PC edition of F1 2019.
The initial F1 Esports Virtual Grand Prix will be at the Bahrain Grand Prix track, which had been originally scheduled as the second race event of the season. In total, the race will be 28 laps around the tack. The competition can be easily accessed by F1 fans, and it will be streamed on YouTube, Twitch, and Facebook, beginning at 3 PM eastern time. Additionally, virtual races will be taking place each weekend, as it was originally scheduled.
Image Credit: Shutterstock
The initial F1 Esports Virtual Grand Prix will be at the Bahrain Grand Prix track, which had been originally scheduled as the second race event of the season. In total, the race will be 28 laps around the tack. The competition can be easily accessed by F1 fans, and it will be streamed on YouTube, Twitch, and Facebook, beginning at 3 PM eastern time. Additionally, virtual races will be taking place each weekend, as it was originally scheduled.
Image Credit: Shutterstock
Trend Themes
1. Virtual Grand Prix Racing - The outbreak of COVID-19 has led to the emergence of virtual Grand Prix racing, providing an innovative way for Formula 1 drivers to compete remotely.
2. F1 Esports - The F1 Esports Virtual Grand Prix series showcases the potential for competitive gaming as a substitute for traditional sports during unforeseen circumstances.
3. Live Streaming Sports Events - The live streaming of virtual races on platforms like YouTube, Twitch, and Facebook presents new opportunities for sports broadcasting and fan engagement.
Industry Implications
1. Gaming / Esports - The rise of virtual Grand Prix racing highlights the potential for the gaming and eSports industry to attract a wider audience and monetize virtual sports competitions.
2. Sports Broadcasting - The shift towards live streaming virtual races creates disruptive opportunities for sports broadcasting companies to explore new revenue streams and adapt to changing viewer preferences.
3. Virtual Events Platforms - Virtual races organized during the COVID-19 outbreak demonstrate the need for innovative virtual events platforms that can facilitate large-scale remote competitions and spectator interactions.
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