The Unified Weapons Master Game Features Armed Martial Artistss
Rahul Kalvapalle — April 7, 2016 — Tech
Unified Weapons Master is an exceptionally innovative new sport and combat game that involves martial artists fighting each other with a number of different weapons, while wearing special protective armor the whole time -- armor that both protects them as well as keeps score.
The Unified Weapons Master production has already set up underground events in New Zealand, with martial artists drawn from such versatile and varied backgrounds such as Japanese kenjutsu, Chinese Kung Fu and mixed weapons arts, with the included weapons including the long sword, long staff, bokken and Kali sticks.
Ultimately, this particular combat game makes for an exceptionally engaging, fun and immersive way for martial arts practitioners to go at each other with all their weaponry whilst still remaining protected from any kind of damage.
The Unified Weapons Master production has already set up underground events in New Zealand, with martial artists drawn from such versatile and varied backgrounds such as Japanese kenjutsu, Chinese Kung Fu and mixed weapons arts, with the included weapons including the long sword, long staff, bokken and Kali sticks.
Ultimately, this particular combat game makes for an exceptionally engaging, fun and immersive way for martial arts practitioners to go at each other with all their weaponry whilst still remaining protected from any kind of damage.
Trend Themes
1. Weaponized Combat Games - The trend of weaponized combat games is disrupting traditional combat sports by incorporating innovative gameplay mechanics and protective armor.
2. Unified Weapons Master - The trend of Unified Weapons Master showcases a disruptive innovation opportunity for the development of a new sport that combines martial arts and controlled combat with various weaponry.
3. Immersive Martial Arts Gaming - The trend of immersive martial arts gaming presents a disruptive innovation opportunity to create interactive gaming experiences that simulate combat using real-world martial arts techniques and weapons.
Industry Implications
1. Sports Entertainment - The sports entertainment industry can explore opportunities to incorporate weaponized combat games into their programming or create separate leagues for this emerging trend.
2. Martial Arts Training - The martial arts training industry can leverage weaponized combat games to enhance training programs and create new avenues for practitioners to test their skills in controlled environments.
3. Virtual Reality Gaming - The virtual reality gaming industry can capitalize on the trend of immersive martial arts gaming by developing virtual reality experiences that allow players to engage in weaponized combat simulations from the comfort of their own homes.
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