No More Robots Announced the 'TombStar' Bullet Hell Roguelike Game
Colin Smith — July 1, 2022 — Tech
References: engadget
'No More Robots,' the video game publisher studio, announced 'TombStar,' the next game from the developer of 'Crossy Road.' Andy Sum originally created Crossy Road in 2014 alongside Matt Hall. At the time, the two were known as 'Hipster Whale.' TombStar, though, is an ambitious project from Sum that will be published by No More Robots instead of Hipster Whale.
The TombStar game is a top-down twin-stick shooting game with rogulike elements. Players will be able to find random powerups, weapons, currencies, and upgrades, while traversing dangerous environments and fighting challenging bosses. The game has a colorful cartoonish animation style that is appealing to players of all ages. It is important to note that the maps and environments in TombStar will be randomly procedurally generated, meaning no two playthroughs will be identical.
Image Credit: No More Robots
The TombStar game is a top-down twin-stick shooting game with rogulike elements. Players will be able to find random powerups, weapons, currencies, and upgrades, while traversing dangerous environments and fighting challenging bosses. The game has a colorful cartoonish animation style that is appealing to players of all ages. It is important to note that the maps and environments in TombStar will be randomly procedurally generated, meaning no two playthroughs will be identical.
Image Credit: No More Robots
Trend Themes
1. Procedurally Generated Maps - Developing video games with procedurally generated maps can make each playthrough unique and increase replay value.
2. Roguelike Elements - Incorporating randomized powerups and challenges in games can make for a more engaging and unpredictable player experience.
3. Cartoonish Animation Styles - Games with colorful, cartoonish animation styles can appeal to a wide range of ages and demographics.
Industry Implications
1. Video Game Development - Video game developers can leverage procedural generation and randomized gameplay elements to create more engaging and replayable experiences.
2. Publishing - Publishing studios can identify promising new titles and foster up-and-coming developers in the video game industry.
3. Entertainment - The entertainment industry can invest in and promote engaging video game experiences to captivate audiences across various platforms.
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