'The Way Of Life' Lets Players Experience Life In Various Stages
Justin Lam — March 20, 2018 — Tech
References: store.steampowered & indiegames
'The Way Of Life' is a beautifully introspective journey that forces players to interact with highlight moments from childhood, adulthood, and old age. The game forces players to experience these moments of existence from various characters and brings with them the feeling of happiness and sadness in an emotionally driven game. The Way Of Life will also task players with life altering-decisions that will determine how each three lives will lead.
The Way Of Life stars three characters at different points in their lives, each with different experiences and decisions to make. The developers of the game have included various mechanics in the game to make players feel "their age" and engross them in the experience. As a child, players will have a greater range of movements and the environment will be more colorful. The adult perspective is slightly bleaker and more apathetic and the world lacks the scale it used to. The game will ultimately face players with difficult decisions and will enforce ideas of love and growth.
The Way Of Life stars three characters at different points in their lives, each with different experiences and decisions to make. The developers of the game have included various mechanics in the game to make players feel "their age" and engross them in the experience. As a child, players will have a greater range of movements and the environment will be more colorful. The adult perspective is slightly bleaker and more apathetic and the world lacks the scale it used to. The game will ultimately face players with difficult decisions and will enforce ideas of love and growth.
Trend Themes
1. Emotional Gaming - Games that focus on evoking emotions through storytelling and gameplay.
2. Interactive Life Simulators - Video games that allow players to experience and make decisions in different stages of life.
3. Perspective-based Gaming - Games that change environments and mechanics based on the character's age or viewpoint.
Industry Implications
1. Video Games - Developing games that focus on emotional storytelling and interactive life simulators.
2. Education - Creating interactive educational tools that simulate different stages of life and teach decision-making.
3. Therapy - Using interactive life simulators to provide therapy and promote emotional wellbeing.
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