TEPOS is Hi-Tech Entertainment Designed for the Elderly
Michael Hines — January 2, 2012 — Life-Stages
TEPOS (Tangible Entertainment Projection System) is an entertainment/gaming center designed to be used specifically by the elderly. TEPOS is a multifunctional entertainment center that lets the elderly view images, play games and more.
TEPOS was designed by Siqi Liu and is hi-tech, yet surprisingly simple. The system features small controllers that are wirelessly charged on an induction charger. Images are displayed from the main tower onto a flat surface below. Viewing maps and pictures are great, but I'd be most excited for the gaming aspect of TEPOS. Lugging around a chess set and other cumbersome board games is a tall order for anyone -- especially the elderly. Being able to project games would encourage seniors to sharpen their minds while lightening their load.
TEPOS was designed by Siqi Liu and is hi-tech, yet surprisingly simple. The system features small controllers that are wirelessly charged on an induction charger. Images are displayed from the main tower onto a flat surface below. Viewing maps and pictures are great, but I'd be most excited for the gaming aspect of TEPOS. Lugging around a chess set and other cumbersome board games is a tall order for anyone -- especially the elderly. Being able to project games would encourage seniors to sharpen their minds while lightening their load.
Trend Themes
1. Hi-tech Entertainment for the Elderly - TEPOS offers a glimpse of the growing trend of hi-tech entertainment specifically designed for the elderly, opening up opportunities to cater to this unique demographic with innovative and engaging experiences.
2. Wireless Charging Technology for Gaming Accessories - TEPOS introduces the trend of wirelessly charged controllers in gaming systems, indicating possible disruptive innovation opportunities in the gaming industry to enhance user convenience and mobility.
3. Projection Gaming for Seniors - TEPOS showcases a trend of projection gaming for seniors, suggesting possibilities for creating more interactive and accessible gaming experiences for older adults, ultimately encouraging mental stimulation and enjoyment.
Industry Implications
1. Senior Entertainment - The TEPOS system highlights the need for innovative entertainment solutions catered specifically for the elderly, presenting an opportunity for the senior entertainment industry to create engaging and inclusive experiences.
2. Wireless Charging Technology - The introduction of wirelessly charged controllers in TEPOS opens up possibilities for various industries, such as gaming, electronics, and consumer technology, to explore the integration of wireless charging technology and enhance user experiences.
3. Projection Technology - TEPOS utilizes projection technology to deliver interactive gaming experiences, indicating potential applications in industries such as entertainment, gaming, and education, for creating immersive multimedia experiences and engaging content delivery.
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