The Supple Computer-Controlled Scooter is an Electronic Escort
Amelia Roblin — February 11, 2011 — Autos
References: michelinchallengedesign & designbuzz
I can't help but think of the movie Wall-E when I look at the Supple computer-controlled scooter concept. The clever conveyance balances elegantly on a sphere that contains all of the integrated intelligence required to get the sitter from A to B effort free.
Engineered by Mohamad Sadegh Samakoush Darounkolayi for the Michelin Design Challenge, this compact bodiless car can be driven as a single pod or even linked up to two or three other vehicles of its kind. Your desired destination can be programmed into the Supple computer-controlled scooter quite simply, allowing people of the future to ride with their hands full of fatty foods, just like Pixar predicted.
Engineered by Mohamad Sadegh Samakoush Darounkolayi for the Michelin Design Challenge, this compact bodiless car can be driven as a single pod or even linked up to two or three other vehicles of its kind. Your desired destination can be programmed into the Supple computer-controlled scooter quite simply, allowing people of the future to ride with their hands full of fatty foods, just like Pixar predicted.
Trend Themes
1. Computer-controlled Mobility - Opportunity for disruptive innovation in developing advanced, hands-free transportation solutions.
2. Connected Vehicle Networks - Disruptive innovation potential in creating integrated systems that link multiple vehicles together for seamless mobility.
3. Intelligent Personal Transportation - Opportunity for disruptive innovation in designing compact, self-driving vehicles that prioritize user convenience and comfort.
Industry Implications
1. Automotive - Potential for disruptive innovation in the automotive industry by revolutionizing traditional vehicle designs and technologies.
2. Information Technology - Opportunity for disruptive innovation by developing advanced software and connectivity solutions for computer-controlled scooters and connected vehicle networks.
3. Food and Beverage - Disruptive innovation potential in creating specialized accessories or features for hands-free transportation systems that accommodate people with full hands.
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