Toronto's 'Rage Room' Provides a Novelty Experience in Smashing Things
Cadhla Gray — September 1, 2015 — World
References: battlesports & psfk
The latest craze in stress-relieving practices is here, and it's not yoga or meditation-related. Toronto's 'Rage Room' plain and simply lets visitors rent protective gear and smash things.
While a hilariously unsual concept, this room is actually really good for those who bottle stress up and need a physical way to safely release it. 'Battle Sports' provides a full-body protective suit and mask, objects to break and a half-hour of alone time at bat. Among the breakable items to choose from are a vase, wine glass, picture frame and wooden chair, all varying in price.
Novelty experiences are on the rise in big cities, with things like axe-throwing and escape-rooms gaining popularity. Good for stress-relieving as well as entertainment, Toronto's 'Rage Room' will likely do extremely well seeing as there is no shortage of bored and stressed out millennial city dwellers.
While a hilariously unsual concept, this room is actually really good for those who bottle stress up and need a physical way to safely release it. 'Battle Sports' provides a full-body protective suit and mask, objects to break and a half-hour of alone time at bat. Among the breakable items to choose from are a vase, wine glass, picture frame and wooden chair, all varying in price.
Novelty experiences are on the rise in big cities, with things like axe-throwing and escape-rooms gaining popularity. Good for stress-relieving as well as entertainment, Toronto's 'Rage Room' will likely do extremely well seeing as there is no shortage of bored and stressed out millennial city dwellers.
Trend Themes
1. Novelty Experiences - The rise of novelty experiences like rage rooms, axe-throwing, and escape-rooms present disruptive innovation opportunities for the entertainment industry.
2. Stress-relief Practices - The increasing demand for stress-relief practices indicates the potential for disruptive innovation in the wellness industry, providing unique and physical methods of releasing stress and tension.
3. Millennial Entertainment - Catering to the bored and stressed-out millennial population, rage rooms and similar experiences offer potential innovation opportunities for the leisure and entertainment industry.
Industry Implications
1. Entertainment - The rise of novel experiences and stress-relief practices presents disruptive innovation opportunities in the entertainment industry.
2. Wellness - The demand for unique stress-relief practices indicates potential disruption opportunities in the wellness industry, providing innovative ways to manage stress.
3. Leisure - Catering to the entertainment needs of millennials, rage rooms and similar experiences offer potential disruptive innovations in the leisure industry.
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