This Virtual Reality Headset Doesn't Need to Be Connected to a Computer
Rahul Kalvapalle — April 12, 2016 — Tech
References: community.arm & geeky-gadgets
The DeePoon M2 is an exceptionally unique and high-tech virtual reality headset that stands out from other products on the market due to its ability to promise fully uncompromising and complete functioning without having to be connected to a smartphone or computing system via a physical cable.
This stand-alone virtual reality headset is powered by an embedded Samsung Exynos 7420 octa-core processor. Its display allows users to enjoy a resolution of 2,560 x 1,440 pixels and allows for connectivity features via support for Bluetooth 4.0 and the 802.11 ac wireless adapter. The headset is currently available for pre-order, with prices starting at $619.
Ultimately, this virtual reality headset shows that VR entertainment can certainly be had in untethered, stand-along packages.
This stand-alone virtual reality headset is powered by an embedded Samsung Exynos 7420 octa-core processor. Its display allows users to enjoy a resolution of 2,560 x 1,440 pixels and allows for connectivity features via support for Bluetooth 4.0 and the 802.11 ac wireless adapter. The headset is currently available for pre-order, with prices starting at $619.
Ultimately, this virtual reality headset shows that VR entertainment can certainly be had in untethered, stand-along packages.
Trend Themes
1. Standalone VR Headsets - Opportunity for companies to develop VR headsets that do not require a connection to a computer or smartphone, providing untethered virtual reality experiences.
2. Embedded Processors - Opportunity for manufacturers to embed powerful processors in VR headsets for independent, high-performance functionality.
3. Connectivity Features - Opportunity to enhance VR headsets with features like Bluetooth and wireless adapters, allowing for seamless connectivity and expanded capabilities.
Industry Implications
1. Virtual Reality - The VR industry can explore the potential of standalone headsets to expand consumer adoption and offer more immersive experiences.
2. Consumer Electronics - Manufacturers of consumer electronics can tap into the growing demand for standalone VR headsets, creating innovative products and driving market growth.
3. Gaming - The gaming industry can leverage standalone VR headsets to create immersive gaming experiences without the need for traditional consoles or PCs.
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