Sphero Sports Uses Robotics and Sports to Encourage STEM Learning
Elena Rahman — February 17, 2022 — Life-Stages
References: sphero
Sphero Sports is a STEM-based learning solution that blends sports and games with learning for a memorable experience. Kids, educators, and parents worldwide can enjoy the devie's sports-themed programs.
Sphero is a programmable robot that gives students the opportunity to develop resilience, patience, teamwork, communication, and creative skills. Through sports, learning, and play, Sphero encourages students to pursue STEM-related fields. It is especially beneficial for inspiring girls and minority groups interested in STEM subject by creating more accessible tools to develop skills and knowledge in the field. In addition to the STEM-oriented learning, the educational device increases students' digital intelligence, which is essential in today''s world. The programmable robot is ideal for activities including soccer, football, baseball, and more.
Image Credit: Sphero Sports
Sphero is a programmable robot that gives students the opportunity to develop resilience, patience, teamwork, communication, and creative skills. Through sports, learning, and play, Sphero encourages students to pursue STEM-related fields. It is especially beneficial for inspiring girls and minority groups interested in STEM subject by creating more accessible tools to develop skills and knowledge in the field. In addition to the STEM-oriented learning, the educational device increases students' digital intelligence, which is essential in today''s world. The programmable robot is ideal for activities including soccer, football, baseball, and more.
Image Credit: Sphero Sports
Trend Themes
1. Sports-based STEM Learning - Using sports to inspire STEM learning and creative skills in students.
2. Programmable Educational Robotics - Creating accessible tools for students of all backgrounds to learn STEM-related skills through robotics education.
3. Digital Intelligence Development - Utilizing programmable robots as a tool to increase students' digital intelligence and prepare them for the future.
Industry Implications
1. Education - Creating programming tools for more accessible and comprehensive STEM education in schools.
2. Robotics - Developing robots for educational programming purposes to give students hands-on experience with cutting-edge technology.
3. Sports and Gaming - Incorporating sports and play into STEM education to make it a more interactive and fun experience for students.
3.9
Score
Popularity
Activity
Freshness