The Smartphone Cycle Depicts the Vicious Cycle of Expensive Phone Bills
Elise Ying-Hei Ho — December 11, 2012 — Tech
Artist H. Caldwell Tanner has illustrated a hilarious never-ending loop of the troublesome smartphone cycle many people experience these days, similar to that of popular video-sharing site YouTube.
It's not uncommon to go on YouTube to watch one video and then, end up an hour later watching the tenth or even twentieth video of something that's completely unrelated, which is what the smartphone cycle is like these days. Users start off by searching on their phones with something in mind but easily get sidetracked by all the deep or embedded links in the process. Ten clicks later, the user will wonder what it is that they were actually searching for. This playful depiction is not only true but solves the question of, "Where did all my data go?"
It's not uncommon to go on YouTube to watch one video and then, end up an hour later watching the tenth or even twentieth video of something that's completely unrelated, which is what the smartphone cycle is like these days. Users start off by searching on their phones with something in mind but easily get sidetracked by all the deep or embedded links in the process. Ten clicks later, the user will wonder what it is that they were actually searching for. This playful depiction is not only true but solves the question of, "Where did all my data go?"
Trend Themes
1. Smartphone Distraction - Opportunity for innovative apps or features that help users stay focused and avoid distractions on their smartphones.
2. Data Management Solutions - Potential for disruptive technologies that help users track, manage, and optimize their data usage to avoid unexpected costs.
3. Behavioral Nudges - Opportunity for digital interventions that nudge users towards more mindful and intentional smartphone usage to prevent excessive data consumption.
Industry Implications
1. Mobile App Development - Creating apps that utilize gamification or other techniques to encourage users to manage their smartphone usage and data consumption.
2. Telecommunications - Developing innovative data plans or services that provide transparent and affordable options for users to optimize their data usage.
3. User Experience Design - Designing intuitive interfaces and user-friendly features that help individuals easily track and control their data consumption on smartphones.
2.4
Score
Popularity
Activity
Freshness