The Situationist Drawing Device Records its Surroundings
Meghan Young — July 20, 2011 — Unique
The Situationist Drawing Device definitely looks like a contraption Leonardo da Vinci would have created back in his own era. It is, however, a modern creation that utilizes modern technology that literally maps 21st century reality. Worn like a backpack, it records its surroundings as the wearer walks through a particular space.
Designed and developed by UK-based designers Ji Soo Han and Paul Ornsby, the Situationist Drawing Device is purported to connect the human body more closely with its environment. Basically, a set of mirrors are attached to hand controls, which are linked to a drawing wheel. This drawing wheel records what it 'sees.'
More artistic than practical, the unique Situationist Drawing Device is currently a concept model that was developed for the Scrap Metal Refinery.
Designed and developed by UK-based designers Ji Soo Han and Paul Ornsby, the Situationist Drawing Device is purported to connect the human body more closely with its environment. Basically, a set of mirrors are attached to hand controls, which are linked to a drawing wheel. This drawing wheel records what it 'sees.'
More artistic than practical, the unique Situationist Drawing Device is currently a concept model that was developed for the Scrap Metal Refinery.
Trend Themes
1. Environmental Mapping - Development of wearable devices that map a user's environment and generate artistic and scientific representations.
2. Body-environment Interaction - Exploration of ways to enhance the human-environment connection through wearable technology and sensory feedback.
3. Alternative Data Collection - Innovative methods for data collection through wearable devices that offer unique perspectives and insights into human behavior and surroundings.
Industry Implications
1. Art and Design - Opportunity to create new forms of artistic expression through the use of wearable technology and environmental mapping.
2. Architecture and Urban Planning - Potential to use body-environment interaction technology to inform and improve design and planning of urban spaces and buildings.
3. Science and Research - Possibility for alternative data collection methods through wearable devices that could lead to new scientific discoveries and insights.
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