The SenseGlove Nova 2 Has Haptic Force-Feedback Technology
Michael Hemsworth — May 30, 2023 — Tech
References: senseglove & newatlas
The SenseGlove Nova 2 has been announced by the brand as the second-generation version of its virtual reality (VR) controller glove that's updated with a number of upgrades.
The glove-style controller maintains a relatively slim construction that is engineered to deliver an enhanced sense of realism when it comes to VR research, training and even social interactions. The glove makes headway in terms of palm feedback, which will enable users to deliver a more holistic experience for the user as they interact with the digital environment.
CEO Frank Goovaerts spoke on the SenseGlove Nova 2 saying, "One of the most requested features was the ability to feel feedback on the palm of the hand, just as one would in real life. With Nova 2.0, we have been able to incorporate this feature, all while maintaining the wireless and compact design of the gloves.”
Image Credit: SenseGlove
The glove-style controller maintains a relatively slim construction that is engineered to deliver an enhanced sense of realism when it comes to VR research, training and even social interactions. The glove makes headway in terms of palm feedback, which will enable users to deliver a more holistic experience for the user as they interact with the digital environment.
CEO Frank Goovaerts spoke on the SenseGlove Nova 2 saying, "One of the most requested features was the ability to feel feedback on the palm of the hand, just as one would in real life. With Nova 2.0, we have been able to incorporate this feature, all while maintaining the wireless and compact design of the gloves.”
Image Credit: SenseGlove
Trend Themes
1. Haptic Feedback Technology - The development of haptic feedback technology presents disruptive innovation opportunities in virtual reality and gaming industries as it enhances the sensory experience of users.
2. Virtual Reality Gloves - The emergence of VR gloves as a tool for research and training creates disruptive innovation opportunities in the education and healthcare industries as it allows for immersive learning experiences.
3. Wireless VR Accessories - The trend towards wireless VR accessories presents disruptive innovation opportunities in the entertainment and live events industries as it allows for greater mobility and freedom of movement.
Industry Implications
1. Gaming - The SenseGlove Nova 2 and other haptic VR controller gloves present disruptive innovation opportunities in the gaming industry as it provides a more immersive gaming experience for users.
2. Education - The use of VR gloves for training in fields such as medicine and science presents disruptive innovation opportunities in the education industry as it allows for immersive and hands-on learning experiences.
3. Retail - The adoption of haptic feedback technology in retail VR experiences presents disruptive innovation opportunities in the retail industry as it provides customers with a more engaging and interactive shopping experience.
5.7
Score
Popularity
Activity
Freshness