The SAGA Interactive Gym is Being Used in Quebec Schools
References: gyminteractif & kotaku
The SAGA Interactive Gym is a program that has the potential to assuage parents' concerns about the rising allure of technology-based play for their children. Rather than encouraging passivity and stasis, as most video games do, the SAGA Interactive Gym uses an augmented reality projection system to get kids active and playing during gym class.
The project will be available for purchase to the general public in spring of 2017, but it has been demoed at several elementary schools around Quebec (out of which SAGA is based.) All of these trials have revolved around interactive projections of some sort, such as a game in which kids throw dodgeballs at falling squares in order to score points for their team.
On top of the playful games in the SAGA Interactive Gym system, the company hopes to introduce educational modules soon after release.
The project will be available for purchase to the general public in spring of 2017, but it has been demoed at several elementary schools around Quebec (out of which SAGA is based.) All of these trials have revolved around interactive projections of some sort, such as a game in which kids throw dodgeballs at falling squares in order to score points for their team.
On top of the playful games in the SAGA Interactive Gym system, the company hopes to introduce educational modules soon after release.
Trend Themes
1. Augmented Reality in Physical Education - The SAGA Interactive Gym uses augmented reality to make gym classes more engaging and active.
2. Active Gaming for Children - The SAGA Interactive Gym provides a technology-based solution to encourage physical activity among children.
3. Combining Play and Education - The SAGA Interactive Gym aims to integrate educational modules into the interactive gaming experience.
Industry Implications
1. Fitness and Wellness - The fitness and wellness industry can explore integrating augmented reality technology to create innovative workout experiences.
2. Education Technology - The education technology industry can develop interactive systems that combine play and learning for students.
3. Gaming and Entertainment - The gaming and entertainment industry can leverage augmented reality to create immersive and active gaming experiences.
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