A Way To Involve Your Children In Cleaning
Elit Alice — June 20, 2007 — Art & Design
References: yankodesign & elitalice
Probably we're never going to make our dog love the hoover (at least mine is panicking even if i pass the hoover), but we might be more successful with making our children love them. Or at least ride them. The designer is Kristina Andersson and her aim is to involve children in cleaning up. The rideable vacuum cleaner is a great way to stop kids from screaming while they're not in the focus of your attention.
Implications - The vacuum was designed so that children of a young age are able to sit and hold on to it as if it were a toy car. When the child gets older the vacuum is simple enough to use so that they can help out.
Implications - The vacuum was designed so that children of a young age are able to sit and hold on to it as if it were a toy car. When the child gets older the vacuum is simple enough to use so that they can help out.
Trend Themes
1. Rideable Cleaning Gadgets - Opportunity for companies to create rideable cleaning gadgets that make cleaning more enjoyable and interactive for children.
2. Child-friendly Home Appliances - Disruptive innovation opportunity for manufacturers to create child-friendly home appliances to get children involved in household chores.
3. Gamification of Household Chores - Trend where household chores could become more joyful and interactive through gamification, with parents incentivizing children to complete tasks with fun and rewarding activities.
Industry Implications
1. Cleaning Supplies and Equipment - Manufacturers in the cleaning industry can create new and innovative cleaning products that appeal to children to get them interested in cleaning from a young age.
2. Home Appliance Manufacturing - Opportunity for home appliance manufacturers to create a new line of child-friendly home appliances to make household chores more enjoyable and to facilitate family bonding experiences.
3. Gamification Industry - The gamification industry could explore the potential for creating games and interactive tools to incentivize children to clean their rooms and complete other household chores.
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