The Techno Masks by Richard Symons are Freakishly Well-Made
Peter Vallas — January 18, 2011 — Art & Design
References: etsy & superpunch.blogspot
Designer Richard Symons is no stranger to the absurd. With a fascination of skulls, cyborgs, and steampunk culture, Symons brings some interesting handmade oddities.
The Techno Masks by Richard Symons, although peculiar, scream killer craftsmanship and attention to detail. Any huge fan of cyborgs and steampunk styling will love to own one of these pieces of art.
These are definitely some awesome creations, I just wouldn’t recommend wearing the Techno Masks by Richard Symons outside.
The Techno Masks by Richard Symons, although peculiar, scream killer craftsmanship and attention to detail. Any huge fan of cyborgs and steampunk styling will love to own one of these pieces of art.
These are definitely some awesome creations, I just wouldn’t recommend wearing the Techno Masks by Richard Symons outside.
Trend Themes
1. Handmade Oddities - There is a growing trend for unique, handcrafted creations that appeal to individuals seeking unconventional and one-of-a-kind items.
2. Steampunk Culture - The rise in popularity of steampunk culture has created opportunities for innovative designs and products combining Victorian aesthetics with modern technology.
3. Cyborg-inspired Fashion - The emergence of cyborg-inspired fashion presents disruptive innovation potential for designers to explore the merging of human and machine aesthetics in wearable creations.
Industry Implications
1. Artisan Crafts - Artisans and craftsmen have the potential to tap into the market of handmade oddities by creating unique and unconventional pieces.
2. Fashion and Accessories - Fashion designers and accessory brands can cater to the growing demand for steampunk-inspired products by infusing Victorian elements with contemporary style.
3. Wearable Technology - The field of wearable technology can explore the integration of cyborg-inspired fashion to create technologically advanced and aesthetically unique wearable devices.
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