The Realfiction 'DeepFrame' Debuted Impressive Capabilities at CES 2018
Michael Hemsworth — January 13, 2018 — Tech
References: realfiction & homecrux
Augmented reality (AR) is becoming more widespread and accepted by consumers as an immersive entertainment solution that is truly futuristic, so the Realfiction 'DeepFrame' has been unveiled at CES 2018 to identify what can be done to push things forward into new territory.
AR traditionally requires a headset or smartphone, but the 'DeepFrame' screen works by reflecting a display to bring digital elements into the real world without the need for projectors or goggles. This makes it applicable for educational and business purposes to enable visitors to enjoy the content without having to do anything but take a moment to enjoy what's being displayed.
The Realfiction 'DeepFrame' is actually tech-free and can be used with a wide array of displays including 4K and 8K options.
AR traditionally requires a headset or smartphone, but the 'DeepFrame' screen works by reflecting a display to bring digital elements into the real world without the need for projectors or goggles. This makes it applicable for educational and business purposes to enable visitors to enjoy the content without having to do anything but take a moment to enjoy what's being displayed.
The Realfiction 'DeepFrame' is actually tech-free and can be used with a wide array of displays including 4K and 8K options.
Trend Themes
1. Headset-free Augmented Reality - The Realfiction 'DeepFrame' showcases the potential for AR to be experienced without using additional hardware, creating opportunities for more accessible and intuitive AR experiences.
2. Digital Integration in Physical Spaces - Reflection technology, as seen in the 'DeepFrame', allows digital content to seamlessly blend into our physical environment, creating opportunities for interactive displays and brand experiences.
3. Multi-purpose Display Technologies - The 'DeepFrame' utilizes a variety of displays, including 4K and 8K options, opening up opportunities for more versatile, interactive applications in education, business, and entertainment.
Industry Implications
1. Advertising and Marketing - Reflection technology and accessibility of AR experiences can be used to create interactive brand experiences and targeted advertising campaigns.
2. Education and Training - The 'DeepFrame' creates opportunities for immersive, interactive educational experiences without the need for additional hardware, such as VR headsets.
3. Entertainment and Events - Multi-purpose display technologies, such as those used in the 'DeepFrame', can offer engaging and interactive entertainment experiences for large audiences at events and attractions.
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