Tim Schaffer is Asking for Gamers' Full Participation
Andrew Robertson — February 16, 2012 — Tech
References: doublefine & pc.ign
Double Fine Productions, lead by video game guru Tim Schaffer, has potentially shaped the future of fan interaction in regards to the video game market. Schaffer has announced that due to the lack of publisher interest in regards to funding another adventure game, Double Fine productions will allow the fans to fund the new project through Kickstarter.
On top of being funded by the public, the game will be developed by a team directed via fan-based collaboration through an exclusive online community with people who helped fund the project. The entire process will be filmed and documented, allowing the audience to witness the process of having a major video game productions company incorporate fan input to such a large degree. Whether or not the project turns out to be a success or colossal disaster, this may very well prove to be a turning point in developer-player collaboration.
On top of being funded by the public, the game will be developed by a team directed via fan-based collaboration through an exclusive online community with people who helped fund the project. The entire process will be filmed and documented, allowing the audience to witness the process of having a major video game productions company incorporate fan input to such a large degree. Whether or not the project turns out to be a success or colossal disaster, this may very well prove to be a turning point in developer-player collaboration.
Trend Themes
1. Fan-funded Products - Exploring opportunities for fan-funded products across various industries.
2. Crowdsourced Development - Identifying potential areas for collaborative development across industries.
3. Transparency in Product Development - Developing more openness and transparency when creating new products.
Industry Implications
1. Video Game Industry - Opportunities for fan-funded and crowdsourced video game development.
2. Film Industry - Exploring opportunities for fan-funded films and more collaboration in film production.
3. Consumer Products Industry - Exploring the potential for fan-funded product development in consumer industries.
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