Tomas Marussiac Provides Instructions for Teachers
tomas marussiac — April 29, 2012 — Art & Design
References: marussiac
Tomas Marussiac has created a unique manual for teachers titled 'You will know it by the author.' The book is for teachers of primary and secondary schools.
The purpose of this guide is to inspire teachers to instruct on creative arts. As a basic motive, Marussiac chose famous artworks from pop culture. The book primarily examines the relationship between artists and their work, and forces users to think about what it means to be an author. The content of the handbook is designed into several basic sections: Advertising and Warhol Icon in the Byzantine Culture, Conceptual Art, Plagiarism and Piracy, Interpretation and more.
The illustrations that complement this guide are the most interesting. Marussiac proves himself as not only an independent artist, but also a good art director.
The purpose of this guide is to inspire teachers to instruct on creative arts. As a basic motive, Marussiac chose famous artworks from pop culture. The book primarily examines the relationship between artists and their work, and forces users to think about what it means to be an author. The content of the handbook is designed into several basic sections: Advertising and Warhol Icon in the Byzantine Culture, Conceptual Art, Plagiarism and Piracy, Interpretation and more.
The illustrations that complement this guide are the most interesting. Marussiac proves himself as not only an independent artist, but also a good art director.
Trend Themes
1. Art Education - Disruptive innovation opportunity: Develop online platforms or apps that provide interactive art education materials for teachers and students.
2. Pop Culture Influences - Disruptive innovation opportunity: Create immersive experiences or technology-driven tools that allow users to explore and interact with famous artworks from pop culture.
3. Creative Teaching Methods - Disruptive innovation opportunity: Design digital platforms or tools that facilitate creative teaching methods and encourage students' thinking about the meaning of art.
Industry Implications
1. Education - Disruptive innovation opportunity: Develop online platforms or apps that provide interactive art education materials for teachers and students.
2. Publishing - Disruptive innovation opportunity: Create digital guidebooks or interactive e-books that incorporate multimedia elements to enhance the learning experience.
3. Fine Arts - Disruptive innovation opportunity: Utilize emerging technologies such as virtual reality or augmented reality to create immersive art experiences and exhibitions.
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