This Playing Card Notebook Helps with Reminders and Pranks
Nicole Ballantyne-Choo — August 17, 2013 — Art & Design
The playing card notebook puts a fun spin on traditional journals.
This little memo pad is made up of 52 playing cards, only instead of seeing numbers and suits, the faces are blank, giving you space to write down daily plans or thoughts. To replicate standard cards, each deck comes in either a patterned blue or red. The set comes with either an Ace of Spades or Queen of Hearts as the front card, deceiving people into believing this is a real deck of cards. This notebook is ideal for traveling, as it can easily fit in your purse or pocket.
As the set is the same size, weight and width as regular playing cards, prank the next person at a party who asks for a deck!
This little memo pad is made up of 52 playing cards, only instead of seeing numbers and suits, the faces are blank, giving you space to write down daily plans or thoughts. To replicate standard cards, each deck comes in either a patterned blue or red. The set comes with either an Ace of Spades or Queen of Hearts as the front card, deceiving people into believing this is a real deck of cards. This notebook is ideal for traveling, as it can easily fit in your purse or pocket.
As the set is the same size, weight and width as regular playing cards, prank the next person at a party who asks for a deck!
Trend Themes
1. Playing Card Journals - Opportunity for creating more innovative and interactive notebooks that take inspiration from games and playing cards.
2. Deceptive Stationery - Potential for developing stationery items that incorporate playful and deceptive elements to add a fun twist to everyday items.
3. Pocket-sized Notebooks - Growing demand for compact and portable notebooks that can fit easily in pockets or purses, making them ideal for on-the-go note-taking.
Industry Implications
1. Stationery - Stationery industry can explore the incorporation of playful and deceptive elements in their products to attract customers looking for unique and fun stationery items.
2. Games and Toys - Opportunity for the game and toy industry to create interactive and educational products that combine the elements of playing cards and notebooks.
3. Travel Accessories - Growing market for compact and portable travel accessories, including notebooks, that cater to the needs of travelers looking for convenient and space-saving solutions.
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