Playing Card Cufflinks from Paul Smith Ensure You Always Have Pokcet Aces
Michael Hines — April 17, 2011 — Fashion
References: farfetch & theworldsbestever
Card sharks and imitation card sharks are going to be all over these Playing Card Cufflinks from Paul Smith. Rocking these Playing Card Cufflinks is probably the easiest pair of pocket aces you will ever get -- unless you cheat.
The cards are connected to one another via a chain and measure 2 centimeters long. They are made out of 90 percent zinc and 10 percent iron, which I can say for a fact makes them stronger than real playing cards. Card games are as popular now as they ever were thanks to events like the nationally televised World Series of Poker and the proliferation of blackjack and poker-playing websites. These cufflinks could be just the tip of the iceberg when it comes to fashion and men's accessories designed specifically for card players.
The cards are connected to one another via a chain and measure 2 centimeters long. They are made out of 90 percent zinc and 10 percent iron, which I can say for a fact makes them stronger than real playing cards. Card games are as popular now as they ever were thanks to events like the nationally televised World Series of Poker and the proliferation of blackjack and poker-playing websites. These cufflinks could be just the tip of the iceberg when it comes to fashion and men's accessories designed specifically for card players.
Trend Themes
1. Playing Card Fashion - Opportunity to create more fashion and accessories designed specifically for card players.
2. Online Card Gaming - Disruptive innovation potential in creating unique online gaming experiences for card players.
3. Card Player Lifestyle - Opportunity to cater to the lifestyle and interests of card players in various industries.
Industry Implications
1. Fashion - Fashion industry can tap into the market of card players by creating tailored clothing and accessories.
2. Gaming - Gaming industry can develop innovative online card games and platforms for players.
3. Entertainment - Entertainment industry can create card player-themed events, experiences, and merchandise.
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