World's Smallest Robot?
Jeremy Gutsche — April 8, 2007 — Tech
References: techeblog
PoorRobot claims that Picobot is the world's smallest robot. Unfortunately, technical specifications are not available, but the video makes PicoBot look pretty fun. However, until I find out more, I'm still a fan of the Citizen 'Eco-Be' Miniature Soccer Robot. The Eco-Be is an inch high and it plays soccer.
Implications - Miniature technology is the future. The tech industry is constantly minimizing their products so that consumers have something portable, practical and hi-tech to bring with them at all times. Ground-breaking microscopic technology is a huge benefit for consumers looking for ways to be entertained when they're on-the-go and the use of portable yet functional devices.
Implications - Miniature technology is the future. The tech industry is constantly minimizing their products so that consumers have something portable, practical and hi-tech to bring with them at all times. Ground-breaking microscopic technology is a huge benefit for consumers looking for ways to be entertained when they're on-the-go and the use of portable yet functional devices.
Trend Themes
1. Miniature Technology - Disruptive innovation opportunity: Develop and market miniature devices that are portable, practical, and high-tech for on-the-go entertainment.
2. Microscopic Technology - Disruptive innovation opportunity: Explore groundbreaking microscopic technology to create devices with compact size and high functionality for consumer convenience.
3. Portable Entertainment - Disruptive innovation opportunity: Provide consumers with portable yet functional devices that offer entertainment options while they are on the move.
Industry Implications
1. Tech Industry - Disruptive innovation opportunity: Focus on minimizing products to cater to consumers' demand for portable, practical, and hi-tech devices.
2. Microtechnology - Disruptive innovation opportunity: Invest in research and development of groundbreaking microscopic technology to create compact yet highly functional devices.
3. Entertainment Industry - Disruptive innovation opportunity: Develop portable and functional entertainment devices to cater to the needs of on-the-go consumers.
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