Pauline Ng's 'When Thea LED the Way' is a Fun Circuit Teaching Book
Madison Mackay — June 26, 2018 — Life-Stages
References: crowdsupply & thestarphoenix
Creating a storyline that depends completely on LEDs and Circuits, Pauline Ng's 'When Thea LED The Way' is a children's book that aims to provide young girls with the confidence and knowledge to pursue a career in STEM in a fun and exciting way.
The story's heroine Thea requires lights to survive, offering kids the chance to help her build them throughout the book. The identifiable character Thea teaches kids the difference between series and parallel circuits, building electricity in a simple way while still engaging the reader's imagination. The new book creates a safe environment for learning, without pressuring kids to master all concepts but offering knowledge to basic concepts.
Thea LED The Way by Pauline Ng offers the art of electronic storytelling, created to change the way children think about their future.
The story's heroine Thea requires lights to survive, offering kids the chance to help her build them throughout the book. The identifiable character Thea teaches kids the difference between series and parallel circuits, building electricity in a simple way while still engaging the reader's imagination. The new book creates a safe environment for learning, without pressuring kids to master all concepts but offering knowledge to basic concepts.
Thea LED The Way by Pauline Ng offers the art of electronic storytelling, created to change the way children think about their future.
Trend Themes
1. Electronic Storytelling Books - Creating interactive and educational books that incorporate electronics to engage young readers in STEM subjects.
2. STEM Education - Promoting hands-on learning experiences and fostering interest in Science, Technology, Engineering, and Mathematics among children through innovative storytelling methods.
3. Girls in STEM - Empowering young girls to pursue careers in STEM fields by providing relatable characters and storylines that inspire confidence and curiosity.
Industry Implications
1. Publishing - Opportunity for publishers to create a new genre of educational books that combine storytelling with electronics to make learning more interactive.
2. Education Technology - Developing interactive platforms and tools that integrate electronic components into storytelling to enhance STEM education and engage young learners.
3. Toy and Game Manufacturing - Designing interactive toys and games that combine storytelling with electronics to teach children STEM concepts in a playful and engaging manner.
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