Neurable Raises $6 Million for a Game-Changing New Product
Neurable is a future-forward company. In 2017, it dabbled in the space of brain-controlled virtual reality and this resulted in people controlling a car in a game with their thoughts. Now, the business is attempting to evolve its technology and create a brain-computer interface that will be "accessible, intuitive, and user-friendly." Supported in this project through funding by M Ventures, Innospark Ventures, as well as existing investors, Neurable is hoping to create a consumer-oriented product.
Neurable has decided to take the vessel of headphones as a means to introduce the technology that is being developed. The innovation is intended to create new pathways to usability. Through the brain-computer interface, Neurable hopes that individuals will be able to "send a text by thinking."
Image Credit: Neurable
Neurable has decided to take the vessel of headphones as a means to introduce the technology that is being developed. The innovation is intended to create new pathways to usability. Through the brain-computer interface, Neurable hopes that individuals will be able to "send a text by thinking."
Image Credit: Neurable
Trend Themes
1. User-friendly Brain-computer Interfaces - Brain-computer interfaces are becoming more accessible and user-friendly, creating new opportunities for consumer-oriented products.
2. Neurotechnology Headphones - Using headphones as a platform for neurotechnology opens up new possibilities for usability.
3. Brain-controlled Virtual Reality - Advancements in brain-controlled virtual reality technology continue to push the boundaries of human-machine interaction.
Industry Implications
1. Gaming - Brain-controlled gaming is a disruptive innovation opportunity for the gaming industry.
2. Healthcare - Brain-computer interfaces have the potential to revolutionize healthcare, particularly in the field of neurorehabilitation and assisting individuals with disabilities.
3. Consumer Electronics - User-friendly brain-computer interfaces could lead to the development of new consumer electronics products and technologies.
5.9
Score
Popularity
Activity
Freshness