Interactive Art at Sony HQ
Cowbag — November 2, 2008 — Art & Design
References: uniquedaily
A Japanese artist has built a set of stairs at the Sony Building in Ginza, Tokyo. It plays musical notes as you walk on it. All very cool, but surely I can’t be the only one who is reminded of the scene from the movie BIG. It totally blows all other unusual stairs out of the water.
Implications - Architects are increasingly integrating interactive, whimsical features into designs for corporate headquarters. These structures ease workers' minds as they travel from office to office, reinforcing wellness-minded ideals such as work-life balance and stress relief. Musical stairs, interactive wall art and workplace slides are just a few examples of this corporate phenomenon.
Implications - Architects are increasingly integrating interactive, whimsical features into designs for corporate headquarters. These structures ease workers' minds as they travel from office to office, reinforcing wellness-minded ideals such as work-life balance and stress relief. Musical stairs, interactive wall art and workplace slides are just a few examples of this corporate phenomenon.
Trend Themes
1. Interactive Architecture - Architects are integrating interactive, whimsical features for corporate headquarters to reinforce work-life balance and stress relief.
2. Playful Design - Companies are incorporating playful design elements such as musical stairs and interactive wall art for their employees' enjoyment and well-being.
3. Wellness Architecture - Buildings are being designed with features that promote wellness, such as musical stairs that encourage physical activity.
Industry Implications
1. Architecture - Architects can incorporate interactive and playful features in their designs for corporate headquarters.
2. Employee Wellness - Companies can prioritize their employees' well-being by incorporating wellness-minded designs and features in the workplace.
3. Entertainment - Interactive and playful design elements can have crossover appeal for the entertainment industry, and encourage similar innovations.
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