CeBIT 2008
Dee Sandin — March 13, 2008 — Tech
It's not the first interface and won't be the last of course, but this one allows for moving, resizing and flipping without having to use gloves or headgear.
According to Donald Melanson at engadget, "It seems that everyone is working on new interfaces. Using thought, gestures or real objects. This interface was filmed at CeBIT 2008. It offers a very intuitive way of interacting with information and images. It resembles the interface that was used in Minority Report."
Sometimes I think we truly do live in the movies.
Check out these other attempts to recreate the Minority Report interface:
According to Donald Melanson at engadget, "It seems that everyone is working on new interfaces. Using thought, gestures or real objects. This interface was filmed at CeBIT 2008. It offers a very intuitive way of interacting with information and images. It resembles the interface that was used in Minority Report."
Sometimes I think we truly do live in the movies.
Check out these other attempts to recreate the Minority Report interface:
Trend Themes
1. Intuitive Interaction Interfaces - The trend towards intuitive interaction interfaces presents opportunities for disruptive innovation in industries such as gaming, virtual reality, and education.
2. Gesture-based Interface Technology - Gesture-based interface technology has disruptive innovation potential in industries such as healthcare, retail and automotive industries, enabling safer and more efficient outcomes.
3. Mind-controlled Interfaces - The development of mind-controlled interfaces could create disruptive innovation opportunities in industries such as transportation, military, and rehabilitation, providing a new level of control to end-users.
Industry Implications
1. Gaming - The gaming industry could harness the potential of intuitive interaction interfaces to provide enhanced user experiences that are more immersive and intuitive.
2. Virtual Reality - The trend towards intuitive interaction interfaces presents disruptive innovation opportunities in the virtual reality industry, enabling more realistic and immersive environments.
3. Education - The development of gesture-based and mind-controlled interfaces has the potential to revolutionize the education industry, creating new ways of interacting and engaging with learning material.
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