Trend Hunter 2602 — March 4, 2007 — Tech
Well, we really are living in the future, so far in fact, that there is no longer a need to control video games with our hands!
That's idea I'm getting from ProjectEpoc, a helmet like mind controller for video games. But before you get lost in daydreams... what would you play? I am interested to see what kind of games are developed for this controller, it's pretty complicated to decipher brain waves... then again, I'm no doctor.
The controller isn't available commercially, but will be on display at the Game Developers Conference.
Until then, looks like you'll still be mashing your fingers on the keys... bummer.
That's idea I'm getting from ProjectEpoc, a helmet like mind controller for video games. But before you get lost in daydreams... what would you play? I am interested to see what kind of games are developed for this controller, it's pretty complicated to decipher brain waves... then again, I'm no doctor.
The controller isn't available commercially, but will be on display at the Game Developers Conference.
Until then, looks like you'll still be mashing your fingers on the keys... bummer.
Trend Themes
1. Mind Control Gaming - Opportunity for developing video games that can be controlled through brain waves.
2. Wearable Technology - Disruptive innovation opportunity in creating mind-reading headsets for various applications.
3. Neurogaming - Emerging trend in the gaming industry that uses brain-computer interfaces for immersive gameplay experiences.
Industry Implications
1. Video Games - Potential for adopting mind control technology to enhance gameplay mechanics.
2. Healthcare - Opportunity for applying mind-controlled interfaces in medical research and therapy.
3. Consumer Electronics - Market potential for consumer-oriented mind control devices beyond gaming applications.
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