The Crave Platform Lets Users Bring Desirable Novel Characters to Live
References: thisiscrave & theverge
Readers often times find themselves becoming connected to characters in books, and the Crave app allows users to bring their literary romances to life with a virtual platform. The app allows users to make the romance a simulated reality by convertings characters from books into digital renditions using sounds, GIFs and back-and-forth iMessage conversations.
The marks of a good book often come down to the believability of the characters, that draw readers in and make them feel connected to the storyline. The Crave app offers a space for readers to bring the characters to life and interact with them as if they were real. The app currently offers only one book at the moment, called November 9, and interaction with the characters from the novel as well as the author.
The marks of a good book often come down to the believability of the characters, that draw readers in and make them feel connected to the storyline. The Crave app offers a space for readers to bring the characters to life and interact with them as if they were real. The app currently offers only one book at the moment, called November 9, and interaction with the characters from the novel as well as the author.
Trend Themes
1. Virtual Character Interaction - The increasing demand for virtual character interaction presents opportunities for creating immersive experiences and personalized storytelling.
2. Digital Book Engagement - The rise in digital book engagement opens up possibilities for enhancing reader experiences through interactive and multimedia elements.
3. Simulated Reality Platforms - The emergence of simulated reality platforms offers potential for creating immersive worlds and experiences based on literary content.
Industry Implications
1. Publishing - The publishing industry can leverage virtual character interaction to create enhanced reading experiences and increase reader engagement.
2. Technology - The technology industry can explore opportunities to develop platforms and tools that enable users to interact with digital renditions of book characters.
3. Entertainment - The entertainment industry can tap into simulated reality platforms to create new forms of storytelling and immersive experiences based on popular novels.
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