The Time Tremors App Lets Kids Learn About History in a Treasure Hunt
References: alexmayhew & ago.net
Media designer and artist Alex Mayhew developed an interactive way for children to teach their parents about history with the kids app 'Time Tremors.'
'Time Tremors' puts the power into a child's hand as they teach and guide the adults around the history of artifacts and artwork rather than the other way around. Using an iPhone or iPod, the child can the 'Time Tremors' app and uses clues and images to find, locate and collect 'Time Treasures' around the museum or gallery. Perfect for children seven and up, 'Time Tremors' is a great way to get kids excited about learning while they hunt through space, science, history and art.
Launched on May 26 in the world's very first treasure hunt, the 'Time Tremors' kids app was featured at Toronto's Art Gallery of Ontario (AGO) and plans to be available soon to museums across the world.
'Time Tremors' puts the power into a child's hand as they teach and guide the adults around the history of artifacts and artwork rather than the other way around. Using an iPhone or iPod, the child can the 'Time Tremors' app and uses clues and images to find, locate and collect 'Time Treasures' around the museum or gallery. Perfect for children seven and up, 'Time Tremors' is a great way to get kids excited about learning while they hunt through space, science, history and art.
Launched on May 26 in the world's very first treasure hunt, the 'Time Tremors' kids app was featured at Toronto's Art Gallery of Ontario (AGO) and plans to be available soon to museums across the world.
Trend Themes
1. Interactive Education Apps - There is a potential for more interactive education apps that put the power of teaching in the hands of children.
2. Gamification of Learning - This app reflects the trend of gamification of learning for children, which can help make education more engaging and fun.
3. Child-centered Learning - This app reflects the trend towards child-centered learning, where children take an active role in their own education.
Industry Implications
1. Education Technology - The education technology industry can benefit from creating more interactive and engaging apps that empower children to learn.
2. Museum and Gallery Industry - Museums and galleries can benefit from incorporating more interactive and educational elements, such as treasure hunts, into their exhibits.
3. Children's Entertainment Industry - The children's entertainment industry can benefit from incorporating educational elements into their games and apps, making learning fun for kids.
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