John Littleboy Creates Playing Cards with a Literary Twist
Matt Ho — August 16, 2011 — Art & Design
References: inky-dinky & wopc
Amongst the vast sea of designer and customized playing cards that have been released, John Littleboy has one of the most intriguing ones both in terms of artwork and concept.
John Littleboy is a talented artist who has customized a series of playing decks that can be enjoyed for all. The artwork itself is fantastic as it has that rough, gritty cartoon aesthetic that you'd often see in graphic novels. But what is it about the art that sets itself apart?
If you put these cards in sequence, they will actually tell a story. Each of the visuals have been designed specifically as a lead-in to the next card. So before you unwrap these and use them in a game of poker, take the time to go through the deck in order and watch the story unfold.
John Littleboy is a talented artist who has customized a series of playing decks that can be enjoyed for all. The artwork itself is fantastic as it has that rough, gritty cartoon aesthetic that you'd often see in graphic novels. But what is it about the art that sets itself apart?
If you put these cards in sequence, they will actually tell a story. Each of the visuals have been designed specifically as a lead-in to the next card. So before you unwrap these and use them in a game of poker, take the time to go through the deck in order and watch the story unfold.
Trend Themes
1. Storytelling Playing Cards - Customized playing cards that tell a sequential story with unique artwork and graphics which allows users to play while also experiencing an engaging, immersive storytelling experience.
2. Graphic Novel Inspired Designs - Playing cards with rough, gritty cartoon aesthetics that offers an out-of-the-box design and storytelling experience.
3. Art-inspired Game Design - Playing cards with unique, art-inspired design that offers a blend of gaming, art, and storytelling.
Industry Implications
1. Gaming Industry - Developing and designing new games that combine storytelling and gaming experiences in order to offer innovative products for consumers.
2. Stationery and Cards Industry - Creating customized playing cards for different consumers, including children, adults, gamers, and art enthusiasts.
3. Entertainment and Media Industry - Designing unique media or entertainment experiences that incorporate storytelling, art, and gaming, both as standalone or integrated concepts.
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