Human Interaction Series
lourdes sanchez bayas — April 26, 2008 — Art & Design
References: laist
This very unique Porta-Party iPod was spotted at an art exhibit in Los Angeles. No, it is not an art installation, but an exclusive, fully-functioning portable toilet. I refer to it as exclusive because reportedly only those with an iPod or iPhone could make the toilet work. I don't know exactly how because the article did not elaborate, but somehow that does not seem right.
The designer of the Human Interaction Series says, "I'm interested in the way that humans relate with one another, and how technology and innovation can dramatically affect these interactions. Often the acceptance of new products into our lives is so subtle that it goes unnoticed, and yet it alters our experience in profound ways. My pieces highlight the discrepancies between what is, what has been, and what could be normal."
Here is another trend about fun, portable toilets
The designer of the Human Interaction Series says, "I'm interested in the way that humans relate with one another, and how technology and innovation can dramatically affect these interactions. Often the acceptance of new products into our lives is so subtle that it goes unnoticed, and yet it alters our experience in profound ways. My pieces highlight the discrepancies between what is, what has been, and what could be normal."
Here is another trend about fun, portable toilets
Trend Themes
1. Portable Toilet Technology - Opportunity for disruptive innovation in the portable toilet industry through the integration of technology, such as iPod or iPhone compatibility.
2. Human Interaction Design - Potential for disruptive innovation in design and technology to explore new ways humans relate to each other and their surroundings.
3. Artistic Functional Devices - Emerging trend of incorporating artistic elements into functional devices, creating unique and interactive experiences.
Industry Implications
1. Portable Toilets - Disruptive opportunities in the portable toilet industry by introducing innovative features that enhance user experience and convenience.
2. Technology - Potential for disruptive innovation by integrating technology into various industries to improve human interactions and experiences.
3. Art and Design - Opportunities for disruptive innovation at the intersection of art and design, creating functional devices that challenge norms and foster new experiences.
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