The Halo Wireless Interactive Headphones are Designed for Club DJs
Michael Hines — April 16, 2013 — Tech
References: behance.net & tuvie
The Halo Wireless Interactive Headphones are a new type of device meant to be used by club DJs. Designer Jongha Lee's concept makes use of touchscreen technology and lets DJs interact more with the crowd. The wireless headphones play music using a touchscreen disc. The disc can either be inserted into a slot in either the left or right headphone or it can stream music wirelessly.
The digital audio player, DAP, is controlled using taps and spins. The interactive portion of the Halo Wireless Headphones comes in the form of the lights that shoot out from them. The lights that come out match the beat of the song, which essentially turns the DJ into a laser light show. The headphones are still just a concept, but it may only be a matter of time before an electronic music DJ decides to make them a reality.
The digital audio player, DAP, is controlled using taps and spins. The interactive portion of the Halo Wireless Headphones comes in the form of the lights that shoot out from them. The lights that come out match the beat of the song, which essentially turns the DJ into a laser light show. The headphones are still just a concept, but it may only be a matter of time before an electronic music DJ decides to make them a reality.
Trend Themes
1. Interactive DJ Headphones - Headphones that use touchscreen technology to interact more with the crowd, and respond to music with reactive lighting.
2. Wireless DJ Equipment - Design which enables DJs to move and interact with the crowd, free from the restriction of cables.
3. Multitouch Music Controller - Innovation which enables DJs to manipulate music in a more tactile, hands-on way, and creates a better performance on stage.
Industry Implications
1. Music Industry - Manufacturing and selling DJ equipment for music production and live performances, creating cutting-edge solutions.
2. Consumer Electronics Industry - Development and sale of interactive audio products catering to specific needs and preferences, such as wireless, touch-enabled headphones.
3. Entertainment Industry - Creating high-tech solutions to elevate performances and engage audiences with innovative lighting and sound.
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