‘Grail to the Thief’ is an Interactive Audio Adventure Game
Rahul Kalvapalle — May 14, 2014 — Tech
References: kickstarter & gizmag
Grail to the Thief is an adventure game designed specifically to be easily playable by blind people. The game is reminiscent of classic adventure games like Hitchhiker’s Guide to the Galaxy and Day of the Tentacle; but instead of text-only descriptions, the game is presented entirely through audio.
Interestingly, the game doesn’t use the screen readers that blind people often use to navigate computers. The game’s designers point out that blind people hear screen readers so often that they associate them with work, not play. For that reason, Grail to the Thief’s voice-overs and sound effects will be done by professionals, rather than utilizing monotone computer-synthesized voices.
The developers of Grail to the Thief are running a Kickstarter campaign to fund additional features such as smartphone compatibility, a female character and a Spanish version of the game.
Interestingly, the game doesn’t use the screen readers that blind people often use to navigate computers. The game’s designers point out that blind people hear screen readers so often that they associate them with work, not play. For that reason, Grail to the Thief’s voice-overs and sound effects will be done by professionals, rather than utilizing monotone computer-synthesized voices.
The developers of Grail to the Thief are running a Kickstarter campaign to fund additional features such as smartphone compatibility, a female character and a Spanish version of the game.
Trend Themes
1. Blind-accessible Games - The trend of designing video games specifically for blind people to enhance accessibility.
2. Interactive Audio Adventure - The trend of creating interactive games that rely solely on audio cues and voice-overs for a unique gaming experience.
3. Professional Voice-overs - The trend of using professional voice actors in video games for a more immersive gaming experience.
Industry Implications
1. Gaming - The gaming industry can embrace blind-accessible games and explore innovative ways to create more inclusive gaming experiences.
2. Technology - The technology industry can develop new assistive technologies and features to enhance accessibility for blind gamers.
3. Entertainment - The entertainment industry can explore the potential of interactive audio adventures to create immersive experiences for diverse audiences.
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