The Deux Ex Arm Turns the Virtual Cyberpunk Universe into a Gaming Accessory
References: openbionics & engadget
Robotic creative agency Open Bionics recently partnered with the engineers behind the cyberpunk game Deux Ex to recreate elements of the game and its characters into a real life gaming accessory. The controllers are synthetic bionic arms inspired by Adam Jensen and Deux Ex that replicates the geometric aesthetic as well as the mobility of the version featured in the game.
The prosthetic hand is a realization of a version the character Adam Jensen adorns in the Deux Ex universe with flexible fingers and a fully rotational wrist that is comprised of gun metal grey pieces with modular shapes. Together the pieces form a robotic arm that renders the wearer superhero capabilities in the game. The bionic hand acts as an accessory to the game that allows players to further immerse themselves with functional robotic elements.
The prosthetic hand is a realization of a version the character Adam Jensen adorns in the Deux Ex universe with flexible fingers and a fully rotational wrist that is comprised of gun metal grey pieces with modular shapes. Together the pieces form a robotic arm that renders the wearer superhero capabilities in the game. The bionic hand acts as an accessory to the game that allows players to further immerse themselves with functional robotic elements.
Trend Themes
1. Bionic Gaming Accessories - The creation of synthetic bionic arms inspired by gaming characters opens up opportunities for immersive gaming experiences.
2. Replicating Aesthetics in Reality - The ability to recreate elements of virtual games into physical accessories presents new opportunities for creative partnerships and unique product development.
3. Functional Robotic Elements - The integration of functional robotic elements in gaming accessories offers the potential for enhanced gameplay experiences and increased player engagement.
Industry Implications
1. Robotics - The partnership between Open Bionics and Deux Ex highlights the potential for innovation in the robotics industry by merging virtual gaming and physical prosthetic technology.
2. Gaming - The creation of bionic gaming accessories demonstrates the opportunity for the gaming industry to expand its offerings and provide unique immersive experiences for players.
3. Creative Partnerships - The collaboration between Open Bionics and Deux Ex showcases the potential for innovative partnerships between the gaming and creative industries to create groundbreaking products.
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