The 'Game Boy' Soap Looks Exactly Like The Real Thing
Tiana Reid — May 29, 2010 — Tech
This 'Game Boy' soap has a perpetual Tetris screen that I suppose you could only mess around with once you wash off some of its bits.
The pictures in the gallery present the real and the faux--and unfortunately for me, I can't really tell them apart. Maybe on one really early morning, there runs the risk of washing with your actual Nintendo Game Boy rather than the dulce de leche-scented 'Game Boy' soap.
Implications - In the last few years, Hollywood has seen a rapid change in contemporary youth culture, leading them to invest in film franchises based on cartoons, comic books and video games. A company would be wise to capitalize on this fad by investing in co-branded products or partnerships with popular video games, comic books or cartoons. These genres come with a sizeable built-in fan base, and offer multiple avenues for revenue (t-shirts, action figures, etc).
The pictures in the gallery present the real and the faux--and unfortunately for me, I can't really tell them apart. Maybe on one really early morning, there runs the risk of washing with your actual Nintendo Game Boy rather than the dulce de leche-scented 'Game Boy' soap.
Implications - In the last few years, Hollywood has seen a rapid change in contemporary youth culture, leading them to invest in film franchises based on cartoons, comic books and video games. A company would be wise to capitalize on this fad by investing in co-branded products or partnerships with popular video games, comic books or cartoons. These genres come with a sizeable built-in fan base, and offer multiple avenues for revenue (t-shirts, action figures, etc).
Trend Themes
1. Retro Gaming Merchandise - Opportunity to capitalize on the nostalgia trend by creating co-branded products with popular video games.
2. Nostalgic Consumer Goods - Potential for innovative products that recreate iconic items from the past with a modern twist.
3. Pop Culture Merchandising - Opportunity to partner with popular cartoons, comic books, or video game franchises to create unique merchandise.
Industry Implications
1. Gaming - Opportunity for game developers to create nostalgic game editions and merchandise.
2. Consumer Goods - Potential for companies to develop and market nostalgic consumer products with a modern twist.
3. Entertainment Merchandise - Opportunity for companies to partner with popular entertainment franchises to create unique merchandise.
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