'Casa Loma' Recently Became the New Backdrop for an Escape Room Adventure
Christopher Magsambol — August 12, 2015 — Unique
Toronto's historic Casa Loma castle is adding to its long list of functions by becoming the setting for a newly designed escape room adventure. Escape room games may not be new but a Gothic backdrop makes 'Escape From the Tower' an eerie and thrilling experience for participants.
'Escape From the Tower' is set in WWII and ties in elements from the era's history with espionage. Participants are grouped and must work together to fulfill a series of puzzles and games that allow them to move floor to floor, ultimately working towards a common goal -- successfully escaping the tower.
An MC dressed in black welcomes the group and gives them the proper instructions. Setting 'Escape From the Tower' apart from similar games, Casa Loma is uniquely utilized, in which facts about the historic castle are incorporated in the game's elaborate storyline.
'Escape From the Tower' is set in WWII and ties in elements from the era's history with espionage. Participants are grouped and must work together to fulfill a series of puzzles and games that allow them to move floor to floor, ultimately working towards a common goal -- successfully escaping the tower.
An MC dressed in black welcomes the group and gives them the proper instructions. Setting 'Escape From the Tower' apart from similar games, Casa Loma is uniquely utilized, in which facts about the historic castle are incorporated in the game's elaborate storyline.
Trend Themes
1. Historic Castle Escapes - Opportunity for other historic landmarks to create immersive escape room experiences for visitors.
2. Gothic Backdrops - Growth in demand for escape rooms that feature dark and eerie settings to enhance the thrill and suspense for players.
3. Incorporating History - Innovation in escape room games by incorporating historical facts and themes to provide an educational and immersive experience for participants.
Industry Implications
1. Tourism - Opportunity for tourist attractions to create escape room experiences that enhance visitor engagement and extend their stay.
2. Entertainment - Potential for entertainment companies to develop and market escape room adventures set in unique and captivating backdrops.
3. Education - Possibility for educational institutions to use escape room games as a fun and interactive way to teach history and engage students.
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