The Epson Smart Glasses Can Be Paired with a Gesture Control Wristband
Rahul Kalvapalle — March 19, 2014 — Tech
References: businesswire & gizmag
Epson has upgraded its Moverio BT-200 smart glasses -- one of the highlights of CES 2014 -- by pairing it with a wearable armband that allows for gesture control of applications more advanced than that seen in the movie 'Minority Report', which was set in the year 2054. The fusion of the augmented reality heads-up display and the Thalmic Labs Myo gesture control wristband was revealed at SXSW in Austin, Texas.
By pairing the Epson Moverio BT-200 smart glasses with the Myo wristband, users can indulge in immersive experiences only ever seen in movies. For example, users who wear both the smart glasses and the wristband can make a fist to 'grab' a data stream projected in their field of vision and relocate it on a virtual desktop.
The pairing can also be used to provide a second screen experience laid on top of the real-life visual field. This would allow users to keep tabs on social media and feeds while watching TV or even enjoying a live event.
By pairing the Epson Moverio BT-200 smart glasses with the Myo wristband, users can indulge in immersive experiences only ever seen in movies. For example, users who wear both the smart glasses and the wristband can make a fist to 'grab' a data stream projected in their field of vision and relocate it on a virtual desktop.
The pairing can also be used to provide a second screen experience laid on top of the real-life visual field. This would allow users to keep tabs on social media and feeds while watching TV or even enjoying a live event.
Trend Themes
1. Gesture-controlled Smart Wearables - The fusion of smart glasses and gesture control wristbands presents an opportunity for developing innovative applications and immersive, hands-free experiences.
2. Augmented Reality Second Screen - The ability to provide a second screen experience laid on top of the real-life visual field opens opportunities for developing interactive and personalized content, especially in the entertainment and social media industries.
3. Immersive Virtual Desktops - The ability to control data streams with hand gestures and relocate them on a virtual desktop presents an opportunity for developing novel and more intuitive computer interfaces.
Industry Implications
1. Entertainment - Gesture-controlled smart wearables bring a new level of immersion and interaction to the entertainment industry, especially in areas such as gaming, sports, and music festivals.
2. Social Media - The augmented reality second screen experience offers new opportunities for social media platforms and advertisers to engage users with personalized and context-aware content.
3. Computer Hardware and Software - The development of immersive virtual desktops and novel computer interfaces is a disruptive innovation opportunity for computer hardware and software companies to differentiate themselves and tap into new markets.
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