Episodic Video Game Life is Strange Lets Players Affect Previous Events
Alyson Wyers — June 26, 2016 — Tech
References: lifeisstrange & psfk
This episodic video game demonstrates how gaming can be used to help players explore complex issues such as substance abuse, suicide and relationships.
One of the finalists for Most Innovative Game of 2016 at the Games for Change Festival, Life is Strange is an episodic video game in five parts that allows you to go back in time through the protagonist Maxine, and change past events. Life is Strange aims to "revolutionize story-based choice and consequence games by allowing the player to rewind time and affect the past, present and future."
As Maxine travels in time to save her friends and town, you can intimately interact with a detailed plot while also experiencing stunning effects and great music, almost like a choose your own adventure movie.
One of the finalists for Most Innovative Game of 2016 at the Games for Change Festival, Life is Strange is an episodic video game in five parts that allows you to go back in time through the protagonist Maxine, and change past events. Life is Strange aims to "revolutionize story-based choice and consequence games by allowing the player to rewind time and affect the past, present and future."
As Maxine travels in time to save her friends and town, you can intimately interact with a detailed plot while also experiencing stunning effects and great music, almost like a choose your own adventure movie.
Trend Themes
1. Story-rewinding Games - Opportunity for game developers to create immersive experiences that allow players to manipulate the storyline through time travel.
Industry Implications
1. Video Game - Opportunity for the video game industry to create compelling narratives that tackle complex issues and incorporate innovative gameplay mechanics.
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