The 'Shapekit' App Helps Kids Learn by Creating Their Own Cartoons
Katherine Pendrill — June 4, 2015 — Tech
References: facebook & techcrunch
'Shapekit' is a new educational animation that helps children learn about colors and shapes by creating their own digital illustrations. Developed by the design team 'c+y,' the Shapekit app takes its inspiration from stop-motion animation and early twentieth century design to make learning about illustration a fun and interactive experience.
Aimed at children ages six to 12, the educational animation app is designed to target different stages of a child's development. For younger children, the app features a play mode that teaches children about the basics of colors and shapes. Once a child has a grasp on the basics, the app offers tools for merging shapes and adding other decorative touches.
Finally, the app has a more advanced feature that provides simple tools and directions for creating frame-by-frame animations. With its creative interface and straightforward instructions, Shapekit is the perfect app for any child interested in design and animation.
Aimed at children ages six to 12, the educational animation app is designed to target different stages of a child's development. For younger children, the app features a play mode that teaches children about the basics of colors and shapes. Once a child has a grasp on the basics, the app offers tools for merging shapes and adding other decorative touches.
Finally, the app has a more advanced feature that provides simple tools and directions for creating frame-by-frame animations. With its creative interface and straightforward instructions, Shapekit is the perfect app for any child interested in design and animation.
Trend Themes
1. Educational Animation Apps - Apps aimed at children to help them learn art skills with interactive experiences.
2. Stop-motion Animation Interface - The use of interactive stop-motion designs to encourage learning among kids.
3. User-generated Content Apps - Encouraging children's creativity with apps that allow them to create their own animations.
Industry Implications
1. Education Technology - Combining technology with education to make learning fun and interactive for children.
2. Animation Industry - Creating opportunities for children to learn the skills required for the animation industry at a young age using interactive apps.
3. Children's Toy Industry - Creating innovative tools and experiences for children to learn while playing, building their interest in the industry at an early age.
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