The Drawnimal App Fuses Old and New to Teach Kids the Alphabet
Alexander Lam — May 7, 2013 — Tech
References: drawnimal & fastcodesign
The Drawnimal iPad app teaches the alphabet to children by synthesizing technology and paper to create a unique multimedia experience.
After placing your iPad on paper, you're shown what to draw with an accompanying letter. With the completion of your masterpiece, you tap the screen. An absolutely adorable animation that completes your picture appears and the app moves on to the next letter. The app also reads out what the animal is, along with the first letter in its name.
Drawnimal is amazing because it seamlessly merges new technology with old school implements to teach kids something vital. By making you draw outside the screen, the app effectively brings the focus away from the iPad. With kids being immersed in a world of touch screens, Drawnimal is a nice break from the usual app.
After placing your iPad on paper, you're shown what to draw with an accompanying letter. With the completion of your masterpiece, you tap the screen. An absolutely adorable animation that completes your picture appears and the app moves on to the next letter. The app also reads out what the animal is, along with the first letter in its name.
Drawnimal is amazing because it seamlessly merges new technology with old school implements to teach kids something vital. By making you draw outside the screen, the app effectively brings the focus away from the iPad. With kids being immersed in a world of touch screens, Drawnimal is a nice break from the usual app.
Trend Themes
1. Multimedia Learning - Drawnimal app combines technology and paper to create a unique multimedia learning experience for children.
2. Interactive Education - Drawnimal app engages children in hands-on drawing activities while teaching them the alphabet.
3. Screen-time Alternatives - Drawnimal app provides a break from the usual touch screen apps and encourages kids to interact with physical materials.
Industry Implications
1. Education - Drawnimal app presents opportunities for education companies to develop interactive and engaging learning tools.
2. Technology - Drawnimal app showcases the potential of combining technology with traditional mediums in the development of innovative applications.
3. Entertainment - Drawnimal app demonstrates how interactive entertainment can be educational and provides opportunities for companies to create similar interactive content.
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