Divinity Original Sin: The Board Game is Narrative-Driven
Michael Hemsworth — November 23, 2019 — Life-Stages
References: kickstarter & geeky-gadgets
The popularity of tabletop games has surged in recent years as consumers of all ages get more involved in the pastimes, which is seeing new creations like the Divinity Original Sin: The Board Game be introduced.
The game is based on the Divinity Original Sin II video game from the Larian Studios and has been developed by Lynnvander Studios to help take the franchise in a new direction. The game is focused on a narrative-driven adventure that requires players to make meaningful choices in order to guide their hero how they see fit and enjoy tactical battles along the way.
Divinity Original Sin: The Board Game is suited for up to four players aged 14 and up, and offers more than an hour of gameplay per round.
The game is based on the Divinity Original Sin II video game from the Larian Studios and has been developed by Lynnvander Studios to help take the franchise in a new direction. The game is focused on a narrative-driven adventure that requires players to make meaningful choices in order to guide their hero how they see fit and enjoy tactical battles along the way.
Divinity Original Sin: The Board Game is suited for up to four players aged 14 and up, and offers more than an hour of gameplay per round.
Trend Themes
1. Surge of Tabletop Games - The increasing popularity of tabletop games provides opportunities for innovative game concepts and experiences.
2. Narrative-driven Gameplay - Games that prioritize narrative-driven gameplay offer disruptive innovation opportunities for engaging and immersive experiences.
3. Meaningful Choice Mechanics - Games that incorporate meaningful choices for players to shape their own adventure create opportunities for unique and personalized gaming experiences.
Industry Implications
1. Gaming - The gaming industry can capitalize on the surge of tabletop games by creating new and unique gaming experiences.
2. Entertainment - The entertainment industry can explore narrative-driven gameplay in various forms, such as board games, video games, and interactive storytelling experiences.
3. Education - The education industry can leverage meaningful choice mechanics in tabletop games to create educational games that engage and challenge students in decision-making.
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