The Discover Wonders Talking Books are Fun to Use
Michael Hemsworth — February 23, 2018 — Life-Stages
References: kickstarter & geeky-gadgets
Getting kids excited about education can be difficult, so the Discover Wonders Talking Books have been created to offer parents a way to teach kids without having to worry that they'll get bored.
Developed to teach STEM education principles, the books work with an accompanying Talking Pen that will respond to over 300 audio spots in each of the books. Kids can interact with the various parts to play games, take quizzes and explore diagrams to make the process of learning far more interactive than simply looking at pictures and reading text.
The Discover Wonders Talking Books are suitable for children aged three to 10 and speak to the growing interest among new parents to have their kids learning about important educational topics as soon as possible.
Developed to teach STEM education principles, the books work with an accompanying Talking Pen that will respond to over 300 audio spots in each of the books. Kids can interact with the various parts to play games, take quizzes and explore diagrams to make the process of learning far more interactive than simply looking at pictures and reading text.
The Discover Wonders Talking Books are suitable for children aged three to 10 and speak to the growing interest among new parents to have their kids learning about important educational topics as soon as possible.
Trend Themes
1. Interactive Educational Books - Developing engaging educational books with interactive features could be the future of learning for children and adults alike, making education fun and exciting.
2. STEM Education for Children - The increasing emphasis on STEM education for children presents an opportunity to create innovative educational products and services that meet this growing demand.
3. Edtech for Early Education - EdTech solutions that focus on early education could be a fruitful area for investment and innovation as parents seek new ways to ensure their kids are engaged in learning from an early age.
Industry Implications
1. Publishing - Publishers can leverage technology to create books that offer a highly interactive and engaging learning experience for children and parents.
2. Edtech - EdTech companies can focus on developing interactive educational products that use technology to make early education more engaging and fun for children.
3. Toy Industry - The toy industry could explore opportunities to create educational toys that use interactive technology to teach children important concepts and skills in a fun and engaging way.
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